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Old Aug 11, 2005, 12:25 AM // 00:25   #21
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Nice index! I just now noticed it and decided to give it a good ol' bump to promote more views! I would use this opportunity to revive a two month old thread of mine but I'll leave it up to you if it is deemed appropriate enough to be linked on the master list.

PS: Good work. Takes a lot of time to do an 8-5 job, police a forum, and put together a good list.
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Old Aug 11, 2005, 05:04 PM // 17:04   #22
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Quote:
Originally Posted by GW Insomniac
But does it?
How can you be certain of the amount of dye that a single vial contains?
Let me see if I can be more clear. The actual measure of a vial is not important, only the relative amount needed for a single use. In Meatspace, if I mix one gallon of red paint with one gallon of yellow paint, I'm left with two gallons of orange paint. Assuming a gallon is what's needed for a single use, I should get two uses out of my new mix, not one. In the world of GW, it would only be one gallon of orange paint. Do you see?

Vials are hard to come by, in any color. Currently, the cost of mixing is sacrificing all it took for you to come across that second vial. I question whether that is correct.
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Old Aug 11, 2005, 05:49 PM // 17:49   #23
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@_@ This Dye conversation is making my head hurt.

Yes, by rights if you mix two things together, you end up with double the amount with a new result. I have got to say that maybe the Guild Wars guys didn't realize this when they coded the game. They could always add in empty vials that could be used to double the amount of product thats created.
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Old Aug 12, 2005, 07:32 PM // 19:32   #24
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Thanks for putting a link to my HUD suggestion on here. Much appreciated. Keep up the good work Ending.
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Old Aug 21, 2005, 01:54 PM // 13:54   #25
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I think we need a section here for ideas on improving the economy.
You could take this thread as a start: http://www.guildwarsguru.com/forum/s...ad.php?t=19901

Also, to go in the HUD section:
http://www.guildwarsguru.com/forum/s...ad.php?t=20391

Oh, and the answer to the missing dye problem is that we're just very clumsy when it comes to mixing and we spill half of it on the ground. However, we're not so clumsy that we spill any of it on our clothes.

Last edited by spiritofcat; Aug 21, 2005 at 02:01 PM // 14:01..
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Old Aug 25, 2005, 07:33 PM // 19:33   #26
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Can you change "Auction House: Suggestions" to "Suggestions to fix trading" and add my thread about the universal trading system. My idea for a trading system can be used as an auction system too if people don't want to have people just buy their stuff for the price they set for it. Here's the link:
http://www.guildwarsguru.com/forum/s...ad.php?t=50731
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Old Sep 19, 2005, 06:17 PM // 18:17   #27
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Default A storage in a the guild hall

It's my opinion that Anet *should* put a storage in the guild halls. it's ridiculous not too. It helps Guild members be able to trade with each other instead of meeting at so-and-so place in so-and-so district at so-and-so spot.

Anyone second this?
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Old Sep 28, 2005, 08:22 PM // 20:22   #28
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I think we need something with energy in the party window. This would go under your party: suggestions I think. Here's a link to the post I made.

http://guildwarsguru.com/forum/showthread.php?t=61413
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Old Oct 25, 2005, 12:02 PM // 12:02   #29
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I bought the Special Edition of Guild Wars the other day and lo and behold there was a concept for the female 15k Gladiator's Armour including a Gladiator's Helm.

It would be really nice (and easy?) if they put that ingame as an alternative 15k Tactics hat, but maybe they had problems turning the character's hair off and it looking odd

My current preferred Tactics hat is the FoW one, but I can't afford it =) A hatless look would be great on a warrior too, using circlets instead of helms.
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Old Oct 27, 2005, 01:21 PM // 13:21   #30
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For PvE, the story must have its intensity and allow the players to make their choice when doing quests and their choices will lead different consequences (like fable). In short, the story should be competitive to any single player RPG 's story (like baldur's gate series or Planescape: Torment) and the gameplay allows the replayability. For example, it will be good if choices are implement in quest that what you decide when doing a quest will give different outcome, leading you towards good/evil not reward/no reward consequences. Moreover, the background music must improve such that when one enters into combat, the music should change into a face paced music to bring out the intensity of the combat.

As for extra job, i prefer an additional ninja/assassin where he/she can go into stealth and do backstab damage. I love the excitement when i able to finish a character in one hit kill.. However, there must be moderation made to the backstab damage as it would lead to imbalance of the game

It would be good too if there is PvP match like castle siege where a faction must play defend while the other is attacking..considering both sides (defending and attacking) providing equal amount of fun..moreover, the number of maps for PvP seems too little considerate this game lies more toward PvP..

For me, MMORPG players like large scale PvP match..the larger the scale of PvP match..the better it is..it would be amazing if arenanet can design a large war map between two or more factions (i am assuming if there is additional factions added in the expansion), then, these factions will fight a war between each other in a race to capture strategic points and defend it for some amount of time in order to gain that strategic points (i am speaking of this referring to Warhammer 40k : Dawn of War), whoever with more amount of strategic points will be able to gain favour from gods (now i am speaking of this based on guild wars), for those who gain favour from gods, they can gain access to additional map areas (which is already done in original guild wars but the amount of additional map areas must be increased as well). Hence, the PvP match is no longer just between two factions every time, it is involving a large scale war, tactics and it is a race as well..

The rewarding system in the PvP match must be enhanced as well, not only ranking, factions, celestial sigil, etc, etc..i think the idea of unlocking a new map area as a reward for gaining god's favour is cool but after the players gain fissure armor, weapons, etc, etc..there is no point to continue the game anymore except monitoring their guild and making sure the guild is in high rank. The rewarding system must be enhanced in order to bring back the high level players to be always active in PvP match, increase the competitiveness of the PvP match, and most important of all is the sense of satisfaction when one wins the match..

Moreover, it would be good too if Anet includes other activities than just PvP matches and farming in the game. MMORPG is just not a game, for some ppl, it is their whole life.

I am speaking of this based on my idea. I hope that u guys will forgive me because my english is not good.

Last edited by nimloth32; Oct 30, 2005 at 01:04 PM // 13:04..
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Old Oct 31, 2005, 02:38 AM // 02:38   #31
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i think this post has some merit..... if im wrong by all means delete it but just my thoughts....

http://www.guildwarsguru.com/forum/s...ad.php?t=62191
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Old Nov 03, 2005, 08:03 PM // 20:03   #32
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I would like to add another thing. It is better increase the amount of item rewards or others and decrease the amount of exp rewards in game. By this, players will reach the max level at a slower rate. Hence, this allows a greater expand in the game without worrying that players who might reach max level early and get bored with the latter part of PvE portion.
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Old Nov 06, 2005, 11:57 AM // 11:57   #33
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I know some people might think that they're not such great ideas but I had a lot to say on my thread about filling in some big gaps on the map with new areas...
http://www.guildwarsguru.com/forum/s...ad.php?t=75993
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Old Nov 06, 2005, 11:59 AM // 11:59   #34
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(it's name is 'gaps in the map that would make good new areas')
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Old Nov 06, 2005, 01:08 PM // 13:08   #35
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i think that anet will fill in the gaps in the expansion
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Old Nov 06, 2005, 01:20 PM // 13:20   #36
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exactly, so get them to look at some of those ideas
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Old Dec 01, 2005, 09:44 PM // 21:44   #37
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Sorry to comment on this thread, especially since it's been so long, but I think it needs to be updated slightly. It seems like it's missing a lot of the more recent ideas that have been mentioned, and needs to remove at least one (at first glance, the guild cape toggle option has already been implemented).

I saw recent compilation by King that "seems" to be more up-to-date than this...I might recommend a sticky on that thread in place of this one (or a combination).
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Old Dec 02, 2005, 07:44 AM // 07:44   #38
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Quote:
Originally Posted by The Acolyte
Sorry to comment on this thread, especially since it's been so long, but I think it needs to be updated slightly. It seems like it's missing a lot of the more recent ideas that have been mentioned, and needs to remove at least one (at first glance, the guild cape toggle option has already been implemented).

I saw recent compilation by King that "seems" to be more up-to-date than this...I might recommend a sticky on that thread in place of this one (or a combination).
I would also recommend this
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Old Dec 02, 2005, 07:49 AM // 07:49   #39
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Quote:
Originally Posted by The Acolyte
Sorry to comment on this thread, especially since it's been so long, but I think it needs to be updated slightly. It seems like it's missing a lot of the more recent ideas that have been mentioned, and needs to remove at least one (at first glance, the guild cape toggle option has already been implemented).

I saw recent compilation by King that "seems" to be more up-to-date than this...I might recommend a sticky on that thread in place of this one (or a combination).
EnDinG doesn't stop by anymore , which is why it hasn't been updated. I don't know if Sarus manages his thread either. Whenever someone else comes up with a better compilation thread I'll unsticky the current ones. But I'm too lazy to make one myself really.
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Old Dec 02, 2005, 07:52 AM // 07:52   #40
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Savio, as just pointed out, look at my one! 'Tis full of ideas, links etc. and I'm keeping it updated. Thread name is Chapter 2 Summary of Ideas and it's just down there
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